. Actually, other
algorithms combining the methods of both chapters could also be
designed. One could detect corners of the Voronoi polygons in a
signed EDT, and then use neighborhoods from table
to propagate them further. Alternatively, one
could detect non propagating pixels in a signed version of PSN,
and then compute the corner of the continuous VP.
where there is an error in p while
both r1 and r2 propagate. Hence, the detection method of
chapter 3 cannot be used.
, considering
2-corner such as r2 is a needed to detect errors such as that
in p.
. The middle column gives the error for which
the distance is the smallest. The right column contains the voxel
closest to the error and that belongs to the same tile of the
Voronoi diagram.