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In chapter 2, we saw that the most efficient algorithm to
implement usual geodesic distance transformations was that of
Verwer, Verbeek and Dekker [167]. It scans the pixels in
order of increasing distance by bucket sorting the pixels in the
propagation front.
Unfortunately, there are two major hindrances to the use of this
algorithm to implement the Bd-geodesic DT. First of all, the
neighborhoods to consider during the propagation would have the
size of Bd, which is prohibitive for any non-trivial d. For
instance, d=6 would require to consider 112 neighbors for each
pixel. Secondly, the Bd-geodesic distances are real-valued.
This makes them unsuitable as buckets' indexes.
Olivier Cuisenaire
1999-10-05